I'm a computer graphics enthusiast currently working at VTT.
My thesis "Dynamic Immersive Massive-Scale CFD Post-Processing in the Unity Game Engine" written during my traineeship at VTT
Procedural Sphere with customizable layered noise calculated in Compute Shaders.
Package for Unity.
VR Multiplayer Prototype where I learned Mirror Networking, but maybe more importantly what has to be considered when designing a multiplayer experience.
Runtime Procedural terrain generator with biomes. Highly optimized for mobile.
Hard surface modeling, Environment