I'm an aspiring technical artist who's passionate about tools, shaders and especially procedural generation.
Procedural Sphere with customizable layered noise calculated in Compute Shaders.
Package for Unity.
VR Multiplayer Prototype where I learned Mirror Networking, but maybe more importantly what has to be considered when designing a multiplayer experience.
Runtime Procedural terrain generator with biomes. Highly optimized for mobile.
Hard surface modeling, Environment
Projects in web & mobile app development, including this website.
My mobile game on Google Play.