I'm an aspiring technical artist who's passionate about tools, shaders and especially procedural generation.
RK62 Model Showcase | 12,605 | CC BY 4.0
Procedural Sphere with customizable layered noise calculated in Compute Shaders.
Package for Unity. (2019.3.8f1, Built-In Render Pipeline) Github
*Base from Sebastian Lagues implementation, but expanded, optimized and adapted for compute shaders.
VR Multiplayer Prototype where you gather your troops and place your turrets for both defensive and offensive maneuvers. The castles have 2 gates and a command center in the middle. The player to first destroy the other's command center wins. Currently 1v1, but easily scalable to a 4 player free for all.
Simple procedural terrain generator with biomes for the Unity 3D game engine, optimized for use in mobile game development. (Github)
Low poly RK62 model which can be inspected on the home page in 3D. Download | CC BY 4.0
Shooting range captured from a standalone VR headset. Christmas scene rendered in Blender and postcard graphic by Kuutti.
Modeled for use in a game engine. Rendered in Blender.
Missile Mayhem is a mobile game On Google Play where you run from a gunship behind the enemy lines, earning points the further you get. Along the way you have to collect fuel and evade or destroy enemy defenses.
I also wrote a small honest article about the process for European Retail Academy, which I've put in an easily readable format here. Which also can be found on the ERA website.
Originally created with .Net Framework 4.7 MVC, but since ported to .Net Core.
Easy to use app for creating your own recipes and saving them locally.