Giving our guy a sniper accomplice who does surveillance from the shadows and guiding you towards your goal with a laser. You will not be able to directly see the sniper, but I'm trying to create a feeling of his presence.
I'm creating the sniper to be a guiding light for the player. He's going to be helping the player with controls and give the information for the next steps towards a goal. For starters though, I wanted to see how I could highlight the objectives on a map using him. So I made it possible for you to request him to show the objective with a laser. After requesting he responds and starts setting it up, the laser then shows up when he's done (~5s), then hiding it after some time (~7-10s) to avoid revealing the operation.
Importing dialog from google sheets with CSV Serialize by VisualWorks.
Monday