Aleksi Kortesalmi
Portfolio
Contact
Blog
Back
Platformer Prototype Development
Sunday 2.10 | Playable Demo
Friday 2.9 | Playtesting
Thursday 1.9 | Preparing for Friday's Playtesting
Wednesday 31.8 | Gathering the Pieces Together for Testing
Tuesday 30.8 | Gold Crates & Preparing for Playtesting
Monday 29.8 | More Work on the Final Objective
Weekend 27-28.8 | Chip's Messages, Enemy Variety & Blockout
Thursday 25.8 | Functionality for the Bunker
Wednesday 24.8 | Final Section Blockout
Monday 22.8 & Tuesday 23.8 | Satellite Phone to Receive Intel from Chip
Friday 19.8 | Objectives UI
Wednesday 17.8 & Thursday 18.8 | Helper Sequences, Blockout & Climbing
Tuesday 16.8 | Working on the Blockout
Monday 15.8 | Fall damage, Clouds & More Bug Fixing
Weekend 13-14.8 | Bug Fixing & Some Effects
Friday 12.8 | Settings & Finishing up Objectives UI
Thursday 11.8 | Objectives UI
Wednesday 10.8 | Weapon Displays for a Shop
Monday 8.8 & Tuesday 9.8 | Sniper & Minor Environment Adjustments
Thursday 4.8 | Checkpoint Effects
Wednesday 3.8 | Checkpoints
Tuesday 2.8 | Gold System & Pause Menu
Monday 1.8 | Spicing up the Blockout
Sunday 31.7 | Blockout, Gold Crates & Triggers
Saturday 30.7 | Hostile Area In Progress
Friday 29.7 | Rearranging Sections & Rethinking Scale
Thursday 28.7 | Continuing Level Design
Sunday 24.7 | Starting Level Design
Saturday 23.7 | Combat Balancing
Thursday 21.7 | Even More Animations & Testing Combat
Tuesday 19.7 | More Main Character Animations
Friday 15.7 | Starting to Swap the Character in Unity
Daily 14.7 | New Character Model
Tuesday 12.7 & Wednesday 13.7 | Story
Monday 11.7 | Brainstorming Ideas for a Story
Weekend 8-10.7 | What Next? #2
Thursday 7.7 | Parachuting
Wednesday 6.7 | Double Jump
Tuesday 5.7 | Save System
Monday 4.7 | Destroyable Objective
Friday 1.7 | Interactable Objectives & Item Holding
Thursday 30.6 | New Wave Function Collapse Blocks
Wednesday 29.6 | Objective Manager
Tuesday 28.6 | Gizmos, Objectives & Alarms
Monday 27.6 | What Next?
Thursday 23.6 | Enemy Inspecting
Wednesday 22.6 | Awareness Meter & Footsteps
Tuesday 21.6 | Fixing Combat
Monday 20.6 | Starting Work on Stealth & New Environment
Friday 17.6 | Back Critical Strike
Wednesday 15.6 & Thursday 16.6 | Combat
Tuesday 14.6 | Enemy Combat
Monday 13.6 | Animated Enemy
Friday 10.6 | Combo Attack
Thrusday 9.6 | Platformer Camera
Tuesday 7.6 & Wednesday 8.6 | Melee Combat
Monday 6.6 | Combat, Melee Hit Detection
Friday 3.6 | More Climbing Animations
Thursday 2.6 | Climbing Animations
Wednesday 1.6 | Ledge Grabbing
Tuesday 31.5 | Climbing
Monday 30.5 | Roll & Air Control
Sunday 29.5 | Movement
Back