Finishing up work on the main character animations, for now at least.
My spamming attack X/▢ did way too much damage so to balance this I created new attack types:
1. Basic: X/▢ "Primary"
2. Strong: Y/△ "Secondary" & Air X/▢
3. Stronger + Stun: Air Y/△
4. Critical Strike (damage 5x+)
I also changed the secondary attack to a thrust stab because the previous felt really clumsy. I might slow movement during this attack because it's pretty fast and high damage, but that's in the future.