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Tuesday 28.6 | Gizmos, Objectives & Alarms

Platformer Prototype

Improving gizmos and debugging, creating functionality for objectives and adding minor things in hopes of large impacts on gameplay.


More Gizmos

I added gizmos and labels pretty much everywhere to make it faster to place and debug enemies when creating the level.

EnemyGizmos&Labels

Objective

The really rough looking objective is the bare minimum that fills the requirements for the functionality I want (Interaction & Feedback). Currently right trigger (R1/RB) acts as the interaction button but we'll see what happens to the roll (on O/B button).

TestObjective

Alarm

During my research on Monday I saw a couple minor things that I think have the potential to bring a lot to the gameplay. This alarm was one of them. All of them:

  1. Spot light/Camera alarms
  2. Have only some walls climbable
  3. Double Jump
  4. Launching Platform
Alarm

Day's Work

  • Debugging labels and gizmos
  • Objective functionality
    • Interact button
    • Effects with unity events
  • Motion Sensor/Spot light alarm
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