Saturday 30.7 | Hostile Area In Progress
Throwing some gameplay elements and buildings in to see how they would work with eachother.
Hostile Area In Progress
I now consider dropping the final challenge with the rest of the sections, because I think one well made "hostile area" or section would show the potential of the game way better. In playtesting, it would mean less excuses to tell myself about not having enough time.
Day's Work
- Throwing some elements
- Enemies
- Alarms
- Objectives
- Adding hopefully enough buildings so that the player doesn't need to run anywhere
- Probably will be adding trees that have branches as "platforms"
- Thinking about how many objectives should there be, what they'd be and in what order if any