Sunday 2.10 | Playable Demo

Platformer Prototype

Finally wrapping things up into a playable demo that you can try out.


Go on a mission in the mountains to retrieve intel regarding a mafia's operation with your sniper buddy Chip, who is there to guide you.

  • Windows
  • Optimal with a controller
  • Nvidia GTX 1050 Mobile: ~90fps (in editor, more in build)
  • 46.9 MB


I want to make it clear that this is a prototype that I didn't quite get to a level I wanted to, due to me underestimating the time it takes for building a cohesive level. Now that school has picked back up, I don't have time for this project anymore, but I still wanted get something playable from this that people could try out. So after working a couple of weekends on some fixes and small additions, It's finally ready.

Trailer MainCharacter

Work Done

  • Keyboard & mouse controls
  • Dialoghistory
  • Start sequence
  • End menu stats
  • Timer
  • Other minor fixes