Updating the UI because I noticed it was a bit unclear on what the next major objective would be. Also wasting time trying to make a new area for a shop.
A divider that communicates there are more objectives in between and masking the list, so it doesn't become the height of the whole screen.
I tried blocking out an area next to the base that would have been a little harder to get to but the scale might already be too large. So I ended up placing the shop in one of the buildings inside the base and I'll later have to make it make sense with the sniper dialog. For example, the dealer could just not care about selling to a total random, or be plain stupid.