Today I started with creating an environment for testing the stealth mechanics which I will be adding this week. The better part of the day went implementing audible events and fixing combat.
Using UnityEvents to make enemies hear the player run. I don't know if invoking every enemy's OnAudibleEvent method is the best way of handling this, but for the prototype it works. At the moment the mechanic feels weird because I don't have the foot step sounds or enemy animations to go along with it yet.
I created a simple environment with a Wave Function Collapse unity implementation I had fiddled with a couple weeks back (marian42/wavefunctioncollapse). I had created the building blocks back then so I literally just had to press generate and move a couple blocks around to make it little more functional.